The release of information on Madden 22 is still ongoing. Exactly one week after releasing the game's cover art and the first trailer, EA released an in-depth video detailing the improvements made to the game's franchise mode, which has been largely neglected over the past few years, much to the dismay of fans. Following complaints from fans about the franchise mode being ignored in last year's game, the Madden team promised upgrades for this year's version of the game, which has been delivered to their satisfaction. According to the five-minute video released by EA on Tuesday, that promise has been fulfilled, with the mode receiving a complete makeover... However, hopefully, this is not the end of the story and the mode will continue to receive this level of attention for the foreseeable future. The Madden team could build on this foundation in order to provide gamers with a more realistic franchise experience, and I have some ideas for how they could do so. 1. Do not base a team's entire strategy on the performance of the head coach. For more than a decade, Madden fans have been clamoring for the return of assistant coaches, which will finally be available this year in the game. However, it does not appear as though those assistants will have any impact on a team's overall strategy, which is disappointing. Instead, the assistants will primarily serve to aid in the development of players as well as specific in-game situations such as red zone or third down plays, among others. Despite the fact that coordinators have a significant impact in those areas in real life, their most important task is typically play-calling, which will not be represented in the game this year in Madden NFL 22 Coins. Because, as you can see in the screenshot above, Matt Nagy has been assigned both an offensive and a defensive playbook, if the Bears were to make a change at defensive coordinator, the defensive scheme would most likely remain in place. If a team's scheme changed as a result of new hires and firings, it would provide some variety to the user's experience and help to keep the mode interesting. 2. Play-calling should be tied to the new game planning feature rather than in-game ratings boosts, according to the authors. Attempting to capture the strategic aspect of football in a realistic manner is nearly impossible, so it's difficult to fault the Madden developers for implementing an attribute boost system on specific play types. In contrast, having a good game plan does not necessarily make a player better at certain aspects of the game; rather, it places that player in situations where his job will be made easier through play-calling. Even if my best corner is unable to contain their best receiver, we will not be able to play a significant amount of Cover 1 no matter how much we concentrate on man coverage that week. One method of capturing this more realistically might be to force users to reduce the number of formations and plays from which they can choose in a given game. So, if you're up against a team that's particularly adept at defending inside zone runs, you might consider including more outside zone run plays in your game plan one week.
This could be yet another method of elevating the status of the coaching staff in the organization. Having a higher-rated coordinator may allow you to include more plays in your game plan each week if you have a more experienced team. Having a subpar assistant may limit your ability to make play-calls on the field. You may be able to make adjustments to your play selection based on what you observe from the defense in the first half, and the number of plays that can be changed may be determined by the characteristics of the coaching staff on your team. With Jon Gruden as the head coach, you will be able to install a robust selection of plays going into the week, but your ability to adjust that selection throughout the game will be severely restricted. And if you get Bill Belichick — or the fictitious version of him that appears in the game — you can pretty much scrap your entire gameplan and start over with a new one at halftime. 3. More realistic contracts and salary cap options should be implemented.
This one shouldn't be too difficult to incorporate into the game because contract data is readily available on the internet at sites such as Over the Cap and Spotrac, which are both free to use. Others such as NBA 2K and Football Manager have had no trouble incorporating more complex contract options into their games in order to increase the realism of their simulations. However, realistic contracts are only the beginning. According to the current state of affairs, all 32 teams are essentially behaving in the same manner, which is obviously unrealistic. Madden's ability to incorporate front office philosophies, team directions (rebuilding, win-now mode, tanking, etc.), and owners with personalities that dictate what you can and cannot do — as demonstrated by the aforementioned Football Manager, which is definitely possible — would add more variety to the game and make upgrading your roster both more challenging and rewarding in Madden NFL 22 Coins. Give us more cap casualties and more blockbuster trades for draft picks in exchange for our money. Allow us to restructure contracts until our cap situation becomes as dire as it was for the Saints during the previous offseason, if necessary. The NFL's coverage of roster construction has grown to the point where even casual fans are familiar with the basic structure of contract negotiations. The same can be said for strategizing and calling plays. Creating a franchise mode that is enjoyable to play throughout the life cycle of a game is dependent on accurately capturing these aspects of the sport.
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